Wednesday, February 28, 2007

the artificial animation of architecture

Yo peeps sorry for the non-participation but trust me I still do check this blog out often and am pleased it's still engaging and active. For the past months I've been doing a lot of moving, flying, resting, partying and drinking. Good fun seeing you guys back in jan!

I just had my first pre-major studio yesterday. Before that I spent a bit of time reflecting and thinking about what I might wanna do for my major project; what really drives my passionate investigations. I suppose the past two semesters in rmit, whereby I had the chance to unleash and unbound myself, have really been gearing me towards a couple of discourses loosely tied together. The other studio that really impacted me was definately david thomas's whereby I was introduced to the relationship between the materiality of objects and human senses through the exploration of kinesthesia and heterotopia.

For my first semester in rmit I designed a prosthetic factory and clinic with a simple idea of using the building to bring about body-machine interface awareness. This was done by allowing part of the building's skin to become an landscaped thoroughfare and park at certain points above the factory. In a way it was contextually sensitive to return most of the huge site to the public and the use of ramps of cos was apt for the program. A series of investigation thus led to understanding how the surrounding site and building impacts the human body not just visually but through sound and touch.

The second semester touched on emergence and the field, ethicoaesthetics (especially with regards to future design and responsibilities of the architect), plasticity and plasticology, organic and non organic life in terms of behaviour etc. We were given the task to develop a site with child and age care facilities for the year 2050 and my project evolved into an eco village with incubation and birthing centres such that the ovaries of the people in aged care might be incubated, born and bred on site. Most interestingly this studio was part of my tutor's research such that we were observed every class and we had to work on the site as a whole studio and the brief had no end expectation - the behavior of the studio resulted in the emergence of a final brief.

In both studios, though on different scales, my studies have centered around the relationship between objects in a field (static or not) and the immanance of forces that causes a series of effects. Castle's 'Emergence in Architecture' suggests the viewing of buildings as structures 'evolved through morphegenesis to the point of attaining an ecology of performance'. Like Piccinini's plasticology, the idea is such that we live in the middle of artificial and natural and that buildings could to be seen as organisms with behavioural tendencies. It is like the chemical clock effect whereby systems ultimately reach a dynamic equilibrium instead of a static one due to 'fluctuations in the environment'. This in turn produces a more adaptable and flexible system of functional advantage. The study of these parameters is currently flourishing especially in digital practice. The computer has allowed the reworking of relationships, making it more complex and indirect but also provides more opportunities to new structural possibilities of ecological performance.

Having said all that, I am not in an 'all for it' stance. My interests specifically lie in the determination of the current phenomenon as a means to an end or and end in itself. If the obsession of combining computer science and biology with architecture is to inspire future solutions then to what extent can it be justified aside from structural performance which can be attained through other means? What is the stake in this artificial animation of architecture? Also, if buildings are to be seen as 'living' with behavioural tendencies that directly affect and changes systems in our society then ethical questions must be asked. What is then the role of the architect and where will he fit in this equation? Also, how do pressing contemporary issues apply or be applied to this type of architectural expression in a post digital age?

I had a little chat with my tutor and she has done similar research with respect to the above. She is also interested in the socio-politics of space and place in the contemporary society. I asked her if I could, instead of designing a building, write a thesis for my major project cos I might wanna go into research thereafter. She said there are people who do that and that she was willing to supervise my major project if I decide to do that but she also suggested that I follow the studio brief at least til mid crit before making the decision..

What do you guys think?

P.s: There is a reason why I haven't been posting and that's cos nobody seems to comment. Please comment. Doesn't have to be relevant, more so to just show that I haven't wasted my time and/or the post is worthy. Cheers.

12 comments:

wuks said...

I just lost the reply jus when i was sending it for some reason. anyway i wanted to chip in despite my extreme lack of knowledge in this field.

Artificial animation? To what extent? Is it limited in its plasticity and change? If it is just like a 5 mode mp3 player like of architecture, i question the need for it. hopefully it is not.

i believe shopping malls are now the most emergent type of architecture. every 6mths or so, shop interiors change/refresh..then every 1.5 yrs or so, layout of shops change, confetti shops like push carts appear. architecture is perhaps the most adaptive when money is involved.

anyway i think it will really be cool if one day there is something like organic (not form wise) architecture. say a subway station..the initial plastic shape is shaped by the circulation and peaks (in time and volume)..it reaches a semi-permanent stage when some sort of daily rhythm is acheived..seats appear during non peak hours..more escalators during peak hours..hah

anyway i dunno whether anyone knows what i m talking abt..LOL

sio said...

artificial animation in terms of returning to the study of life forms as inspiration using digital processes, like the use of costa surface to create the curved facade of healesville wildlife health centre done by minifie nixon.

http://www.archmedia.com.au/aa/aaissue.php?issueid=200603&article=10&typeon=2

http://mathworld.wolfram.com/CostaMinimalSurface.html

even though the material is rigid and unadaptable (as supposed to plastic and organic), the use of cellular automaton algorithm in scripting (bottom up approach) creates a geometrical effect thats organic in form. hence the 'animation' in this sense refers to the artifical 'behavior' of the material in the PROCESS of designing. in a way this type of process is plastic, as all bottom up/ emergent processes are..

and ur subway station analogy best explains my questions towards this type of architectural processes. and here i repeat, is it a means to an end or an end in itself? are we ethically responsible towards this methodology? if we lose ourselves in its seduction what are the stakes?

i want to design a subway station that is plastic but is using a plastic process the way to go about it?

you know what i mean?

oahiz_wanders said...

haha minifie nixon is daigor rico's idol...

hmm i do think sometimes simplistic iconography is a means to lead to deeper psychological imperatives. at least it implies a shift in tectonics. there is nothing really wrong in seduction and counterseduction.

if not not wrong kaas oosterhuis also quite active in computer and hyper reality stuff. not quite the biomorphogenic perspective though.

khengsoon is cuter. he thinks biomorphogenic forms can be attained once u throw away cad and build stuff experimentally with bamboo.

from what i see from ur projects they tend to take on a haptic and tactile quality of space. u do realise the contradiction right? the outside can be a square box for all u care haha!

Anonymous said...

heh. the reason we don't post is because we don't want to malu ourselves saying something dumb cos you sound so intelligent.

I'm not sure what the 'socio-politics of space' covers, but I fancy that in laymen's terms you're questioning evolution in non-human and non-tangible solutions. Is it necessary? Means to an end or an end itself? cassette to cd to MP3,4,5? I think it boils down to the individual user, and has no right/wrong answer, just a lot of questions...

I wouldn't want to go live in a cave again, but shudder at the thought of living in a space from a sci-fi movie. But maybe once I live in a special-effects Star Wars space I would never want to go back to living in bricks and mortar. Time changes everything?

sio said...

i have to say i myself am a victim of seductive visual and formal aesthetics/representations which is why i can agree with the contridiction there.

but having said that, it is precisely because i have never been able to attain the satisfaction of doing a project whereby i was able to find meaning in these morphogenic processes that i struggle, even more so cos my work has been well accepted academically. thus forming the whole discouse for my major project.

i have had two very very weak attempts in my work so i cannot say that it is impossible to achieve true meaning in using emergent design processes but i still question if it is possible at all.

and i have to clarify that this discussion is not centered around organic/biomorphogenic forms (though in most cases that is usually the end result) but more importantly the design processes undertaken.

for example, the study of life forms; like birds flock according to certain rules and incorporating this game of life in a computer script that generates a design outcome aka bottom up or emergent. i find it hard to accept that that would result in more spatial meaning than visual interest.

p.s, i am really enjoying this discussion.

sio said...

sis - i don't want to live in a cave too! actually what i meant in socio-politics of space is the new spaces that exist today that holds new meanings because of contemporary issues, like airports for instance, due to terrorism.

the reason i see it very loosely connected to this discussion is beause in emergence we see not isolated objects but objects in a field that have direct relationships. this field is therefore not static but everchanging. spaces are therefore always changing its meaning and impact because of social, political and cultural reasons and therefore the design of such spaces (architecture itself) has to provide for that.

wuks said...

i think i know what you mean i think..

"i want to design a subway station that is plastic but is using a plastic process the way to go about it?"

in my opinion, despite the hi-tech implications of emergent behaviour, i dont think it can only be achieved via hi-tech means (thus sans seductive images). In my opinion, though many might disagree, the shopping mall eg i gave is the crudest emergent form of architecture i have observed. To earn more money, capitalists have to constantly adjust their physical shopping space to 'adapt' to shoppers. In other words, some shopping layouts are 'emergent'.

Maybe if anyone is interested, can chk out rem's shopping guide by his MIT grads..in there there is this eg of a microchip embedded in shopping trolleys of a supermart..then through this active feedback..the supermart (i think) changes it layout..

my inherent feel is that sio is more inclined to the personal 'feel' of space. and she is prob interested in how environs can adapt to her and even 'animate' her..

For me, a plastic process doesnt mean plasticity in architecture..it means plasticity in the process of doing architecture. And yes, for a 'plastic' architecture, a 'plastic' process is required.

Architecture do not stop when it is constructed (in spore terms: TOP)

Anonymous said...

I have no idea what plastic process means.

And yah I think the cave analogy is a bit out of point. sorry. it's such a vast topic and I was trying to think quick.

anyways. I've been sitting next to the latest issue of METROPOLIS for weeks - I buy way more magazines than I can finish reading - it's still sitting in its postal plastic bag (I subscribe). I've been staring at the cover line for weeks and not really seeing it, and today it called me closer and shouted (and I am finally getting to the point now) - CAN ARCHITECTURE INSPIRE GREAT SCIENCE?

Run and buy it, everyone whose thoughts have been provoked by this discussion - it's a special issue on the Architecture of Research. Except you sis. We've got a copy at home k, it's still wrapped in its covers. ;)

oahiz_wanders said...

lor sor............

sio said...

who u calling lor sor? sio too is my sister btw. dun be rude lor.

Anonymous said...

haha no worries I can't help but write embellished, long-winded stuff - occupational hazard!

but honestly everything here is very lor sor what. mine's just not about architecture, and I'm sorry if I'm wasting your time :p

oahiz_wanders said...

OH SORRY!

sio's sister must be nicer than sio... hahaha... my turn to be malu...